Logo Sthefany Caires
Logo Sthefany Caires

Case study

Responsive web

Redesign

SC Movement - Institutional Page

SC Movement - Institutional Page

Overview

This case refers to the redesign of the homepage of the Movimento SC website.

Vegthaís case
Vegthaís case
Vegthaís case

Performance

UX/UI Designer

Duration

1 week

Tools

Figma

Category

Responsive web design

Challenge

Challenge

Challenge

Considering the homepage of the site Movimento Santa Catarina pela Educação (https://movimentosc.com.br/), identify the main points for improvement based on good practices of usability, interface, and user experience. From the analysis, build a web and mobile prototype that applies interface design principles, such as visual aesthetics, information hierarchy, appropriate use of grid, colors and typography, spaces, and accessibility. Furthermore, take into account usability principles, such as ease of use, clarity in interactions, and efficiency in task completion to justify improvements along with the organization of colors, typography, and components.

Design Process

Design Process

Design Process

For this challenge, the Double Diamond method was applied, consisting of 4 stages:

  • Discovery;

  • Definition;

  • Ideation;

  • Delivery.

This method was chosen because, although it is a challenge that consists of only one screen, it is necessary to understand the vision and opinion of other users, who may see other usability and aesthetic issues that we might end up overlooking.

During the discovery phase, analyses, research, and tests were applied in order to better understand what the problems are. In the definition phase, the solution proposal was made and the initial drafts of the prototypes began, with the wireframes and the medium fidelity. In the ideation, the final high-fidelity version of the solution was prototyped, and finally, in the delivery, the components were organized and categorized so that the handoff to the developers could be carried out.

🔎 Discovery

Analysis of the current page

The first step to better understand the platform was to access it with its target audience in mind, which is predominantly composed of: 

  • Workers from Santa Catarina interested in increasing their education and professional qualifications; 

  • People looking for job opportunities and wanting to qualify for the job market;

  • Companies seeking new talents to integrate their teams and valuing professional qualifications;

  • Human Resources professionals looking for solutions for training and development of their teams;

  • Young people seeking their first job and learning opportunities.


While browsing the home page and other pages of the site, I found some issues that bothered me and could be improved, including some usability problems and also aesthetic ones.

Current interface (Jul/2023) of the Movimento SC Homepage

Heuristic Analysis

Heuristic Analysis

Heuristic Analysis

For this challenge, it was necessary to understand what the current problems of the page were and how they could be improved. A very commonly used method to check usability issues in interfaces is heuristic analysis, as it allows us to evaluate and classify the problems found so that we can think of improvements.

For better viewing, access the PDF version of the Heuristic Analysis.

Usability test of the current solution

Usability test of the current solution

Usability test of the current solution

After conducting the heuristic analysis, it was important to understand how other users interacted with the page and what issues they identified. To achieve this, a usability test was conducted with 4 users, and through the responses obtained, it was possible to gain several interesting insights:

2 of the 4 users demonstrated/felt:

  • Confusion with the menu item "Resumes";

  • Confusion with the "Access" link on the course cards;

  • Dissatisfaction with the placement of the "See more" button in the sections;

  • Break of continuity between the initial and final sections;

  • Confusion about the "Contact us" button.

3 out of 4 users demonstrated/felt:

  • Missing information in the footer.

All users expressed/felt:

  • Dissatisfaction with the carousel;

  • Dissatisfaction with the orange line below the word “free”;

  • Dissatisfaction about the carousel in the mobile version;

  • Dissatisfaction about the images and sections in the mobile version.

To view the complete documentation, access the PDF version of the Usability Test.

Market research

Market research

Market research

Just as understanding the pains and needs of users is important, it is also necessary to know and analyze competitors, as they can provide insights and inspiration to solve the identified problems and improve the interface. To do this, a market research was conducted, where the following aspects were analyzed:

  • Layout;

  • Typography;

  • Colors;

  • Icons and graphic elements;

  • Navigation/interaction;

  • Other relevant elements.

The selected sites for the analysis were: Ayrton Senna Institute, CIEE, Vagas.com and Catho.

For a better view, access the PDF version of the Market Research.

📋 Definition

Proposal of solution

Based on all the data obtained through heuristic analysis, usability testing, and market research, it was possible to map what the proposed solution would be that will be applied in the construction of the prototype.

Actions to be taken:

  • Make improvements to the first menu;

  • Hide the menu item “Resumes”;

  • Standardize the page grid;

  • Add a search feature on the page;

  • Make changes to the image carousel;

  • Improve text visibility;

  • Display how many items are in the video carousel;

  • Change the positioning of the “See more” button in the sections;

  • Standardize cards and typography;

  • Add complementary text to the floating button;

  • Add hover actions to interactions;

  • Fix the images for “News”;

  • Make changes to the footer.

Wireframes

For a better view, access the wireframe prototype on Figma.

💡 Ideation and Delivery

Components

High-fidelity prototype - Desktop

For a better view, access the high-fidelity desktop prototype on Figma.

High-fidelity prototype - Mobile

For a better view, access the high-fidelity mobile prototype on Figma.

Retrospective and learnings

Through this challenge, I was able to practically apply various concepts from different types of research, user testing, usability, and prototyping, as well as having developed a small Design System using the best practices of Atomic Design.

The majority of the case was developed in just three days, with a few minor adjustments to the high fidelity of the prototypes being made afterward. In the first version, I had some problems with prototyping the interactions of the buttons, and after several attempts to make them function as they should, which did not go quite well, I thought it was better to redo them in a slightly different but functional way.

Next steps

In a real redesign project, I would conduct another round of testing with the users who have already been interviewed to get feedback on the new version, and I would make any necessary changes. Finally, I would align the technical feasibility of all changes with the developers, and after implementation, I would conduct a check to verify if the new version is faithful to the design.

© 2025 All rights reserved

© 2025 All rights reserved

© 2025 All rights reserved

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